2 !=========================================================================
3 ! Copyright (C) 2019 Jason Self <j@jxself.org>
5 ! This program is free software: you can redistribute it and/or modify
6 ! it under the terms of the GNU Affero General Public License as
7 ! published by the Free Software Foundation, either version 3 of the
8 ! License, or (at your option) any later version.
10 ! This program is distributed in the hope that it will be useful,
11 ! but WITHOUT ANY WARRANTY; without even the implied warranty of
12 ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 ! GNU Affero General Public License for more details.
15 ! You should have received a copy of the GNU Affero General Public
16 ! License along with this program. If not, see
17 ! <https://www.gnu.org/licenses/>.
19 !This file incorporates work covered by the following copyright and
22 ! Copyright (C) 2008 Daniel Bartholomew
24 ! This program is free software: you can redistribute it and/or modify
25 ! it under the terms of the GNU General Public License as published by
26 ! the Free Software Foundation, either version 3 of the License, or
27 ! (at your option) any later version.
29 ! This program is distributed in the hope that it will be useful,
30 ! but WITHOUT ANY WARRANTY; without even the implied warranty of
31 ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
32 ! GNU General Public License for more details.
34 ! You should have received a copy of the GNU General Public License
35 ! along with this program. If not, see
36 ! <https://www.gnu.org/licenses/>.
37 !=========================================================================
38 Constant Story "The Server Room";
39 Constant Headline "^An Interactive Fiction by Daniel Bartholomew.^";
42 Constant MAX_SCORE = 6;
46 !=========================================================================
49 Object break_room "Break Room"
51 "This break room is a calm, quiet and peaceful for people
52 to unwind and eat. Well kept and organized, the area is
53 clean and inviting. A large television is mounted to one
54 of the walls, next to a refrigerator. Even though no
55 one's around the smell of a pleasant coffee blend still
56 hangs in the air. A cool-looking counter and white couch
57 take up another wall. The remaining walls have posters of
58 various sports teams of the previous four years. East is
59 the outside world and west is the hallway to the server
63 "You take one look outside and think better of it. The
64 daystar is too bright and terrible to face today. Besides,
65 you have work to do.",
68 Object tv "television" break_room
70 "It looks like a cheap, generic flat screen television
71 with an edge-to-edge matte screen. You see no buttons on
72 it. There should be a remote control somewhere.",
73 name 'tv' 'television' 'telly',
74 has container openable scenery;
76 Object fridge "refrigerator" break_room
78 "This refrigerator makes a statement with a sleek, modern
79 and minimal stainless steel design. Featuring large doors
80 it seems quite an impressive refrigerator that can hold a
82 name 'fridge' 'refrigerator',
83 has container openable scenery;
85 Object counter "long counter" break_room
87 "It's a beautiful, stylish, and high-quality solid wood
88 counter that runs the length of the wall. You can't quite
89 determine the color of the sleek countertop, it's
90 somewhere between green and brown. The design on the
91 countertop consists of geometric patterns. It seems a
92 sturdy, durable, and solid counter.",
94 has static supporter scenery;
96 Object microwave "microwave" counter
98 "A combination of silver and black, this microwave looks
99 like a real workhorse. It's compact, quiet, and works
101 name 'microwave' 'micro',
102 has container openable;
104 Object table "table" break_room
105 with description "It's a table. Were you expecting something else?",
109 "Let me spell it out for you: it is a T A B L E and you
114 Object backpack "backpack" table
116 "This backpack looks like a modern art piece that was
117 made using brown and light blue-green watercolors. A black
118 line was traced around to make the stitching lines.
119 Well-worn and quite suitable for travel, it looks like it
120 could carry a lot of belongings.",
121 name 'pack' 'back' 'bag' 'backpack',
125 if (backpack hasnt visited) {
127 give backpack visited;
130 has clothing container openable;
132 Object disc "Trisquel CD" backpack
134 "An automatic recovery CD, guaranteed to fix almost any
135 server.^^Ok, it's just an install CD that auto-installs
136 Trisquel, but hey, if it works, it works.",
137 name 'disk' 'disc' 'Trisquel' 'cd',
140 if (disc hasnt visited) {
147 Object hallway "Hallway"
149 "Bereft of features, adornment or even adequate lighting,
150 this hallway is as plain as they come. Doors lead east
151 back to the break room, north to the server room, or
152 west to the restrooms.",
155 "You use your key card to open the server room door but
156 instead of a beep of approval and an unlocked door you
157 get a buzz of denial and the door remains locked. Plus:
158 Through the window in the door you can see someone moving
159 around inside but there shouldn't be anyone else here
164 Object restroom "Restroom"
166 "This average-sized, square restroom has a sink set into a
167 resin counter. The floor is tiled, the ceiling has
168 removable tiles, and the walls are painted with a
169 wallpapered dado. Light is provided by ceiling lights. The
170 room is done in colors that remind you of the sky and
171 overall looks very eclectic.",
175 Object server_room "Server Room"
177 "The fans, the lights, the chill . . . yep, it's a server
178 room. Full of servers from a dozen different
179 manufacturers, each with their own quirks.^^Your
180 attention is immediately drawn to a server 2/3 of the way
181 up rack 7. The little indicator light is blinking red, and
188 "^The beeping is driving you crazy.";
190 "^It's hard to think, with all of the beeping.";
192 "^The monotony of the beeping is maddening.";
194 "^You can't stand the beeping.";
196 "^The beeping reminds you of your alarm clock.";
198 "^beep . . . beep . . . beep . . . beep . . . beep
201 "^If you don't stop the beeping soon, you'll loose
202 what little hair you have left.";
207 Object server "server" server_room
209 "The indicator light on this ancient server is blinking
210 orange. The rest the front is featureless except for the
211 CD tray. The beeping seems to emanate from somewhere
213 name 'server' 'machine' 'computer' 'ancient' 'old',
216 Object tray "tray" server_room
217 with description "It's a CD tray. Just like every other CD tray.",
222 print_ret (The) noun, " is too big to fit.";
224 if (tray hasnt visited) {
231 print_ret "You press the button and the CD tray pops out.";
236 "^With the CD in the tray, you quickly reboot the
237 server.^^After the bios posts, your disc starts
238 doing its thing and before you know it the server
239 is happily running Trisquel, and even more than
240 that, the beeping has stopped. Yay!";
243 has container openable scenery;
245 !=========================================================================
246 ! Entry point routines
249 location = break_room;
250 "^^^^It's Saturday, a nice one at that, and you've been called in
251 to fix a server that's on the blink. Again.^^You've had it. This
252 server is going to run GNU/Linux from this day forward! The
253 process will be easy - just put the disc into the server and away
254 we go. Now where is that Trisquel CD?^";
259 print "You have won";
262 !=========================================================================
263 ! Standard and Extended Grammar
265 !=========================================================================